I dont know if any of you use this script but I love it. http://userscripts.org/scripts/show/145810 One thing I noticed is that the number of HITs required to hit 99% is always been a little off, it got way worse after a batch of rejects... so I went into the code and figured out how to get a more accurate number of required hits to reach 99%. I use Tampermonkey so it was really easy to change. The code as downloaded is: if (RATE_GOOD > approved_p) { var p = 1.0 - RATE_GOOD/100; var x = (rejected-(p*submitted))/p; row.cells[0].innerHTML += "<br> <span style=\"color:" + COLOUR_GOOD + "\">(~" + Math.round(x) + " accepts => " + RATE_GOOD + "%)</span>"; } if (RATE_OK > approved_p) { var p = 1.0 - RATE_OK/100; var x = (rejected-(p*submitted))/p; row.cells[0].innerHTML += "<br> <span style=\"color:" + COLOUR_OK + "\">(~" + Math.round(x) + " accepts => " + RATE_OK + "%)</span>"; } Replace that section with this: if (RATE_GOOD > approved_p) { var p = 1.0 - RATE_GOOD/100; var x = (rejected-(p*approved))/p; row.cells[0].innerHTML += "<br> <span style=\"color:" + COLOUR_GOOD + "\">(~" + Math.round(x) + " accepts => " + RATE_GOOD + "%)</span>"; } if (RATE_OK > approved_p) { var p = 1.0 - RATE_OK/100; var x = (rejected-(p*approved))/p; row.cells[0].innerHTML += "<br> <span style=\"color:" + COLOUR_OK + "\">(~" + Math.round(x) + " accepts => " + RATE_OK + "%)</span>"; } It will now display the exact number of HITs you need approved to reach 99%. It made a difference of almost a 1000 HITs on how many I need approved before I can reach 99% again. Just thought I'd share what I had came up with, hope it helps. Good turkin'